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Unity web player demos
Unity web player demos









unity web player demos

  • Reboot and log in with an admin account.
  • Delete the file: /Library/Internet Plug-Ins/Unity Web ugin.
  • Log onto MacOS with a user account that has admin privileges.
  • #UNITY WEB PLAYER DEMOS DOWNLOAD#

  • Download a new copy of the latest webplayer plugin from:.
  • Use Control Panel to uninstall the Unity Web Player.
  • If you have a general problem using the Unity webplayer plugin follow these steps: PlayerStats.equippedArmr = PlayerPrefs.GetString("Player_" + playerStats.Support for a given game will be handled by the developer or publisher. PlayerStats.equippedWpn = PlayerPrefs.GetString("Player_" + playerStats.charName + "_EquippedWpn") PlayerStats.armrPwr = PlayerPrefs.GetInt("Player_" + playerStats.charName + "_ArmrPwr") PlayerStats.wpnPwr = PlayerPrefs.GetInt("Player_" + playerStats.charName + "_WpnPwr") fense = PlayerPrefs.GetInt("Player_" + playerStats.charName + "_Defence") PlayerStats.strenght = PlayerPrefs.GetInt("Player_" + playerStats.charName + "_Strength")

    unity web player demos

    PlayerStats.maxMP = PlayerPrefs.GetInt("Player_" + playerStats.charName + "_MaxMP") PlayerStats.currentMP = PlayerPrefs.GetInt("Player_" + playerStats.charName + "_CurrentMP") PlayerStats.maxHP = PlayerPrefs.GetInt("Player_" + playerStats.charName + "_MaxHP") PlayerStats.currentHP = PlayerPrefs.GetInt("Player_" + playerStats.charName + "_CurrentHP") PlayerStats.currentEXP = PlayerPrefs.GetInt("Player_" + playerStats.charName + "_CurrentExp") ayerLevel = PlayerPrefs.GetInt("Player_" + playerStats.charName + "_Level") (false) Įlse if (PlayerPrefs.GetInt("Player_" + playerStats + "_active") = 0) If(PlayerPrefs.GetInt("Player_" + playerStats + "_inactive") = 1) When i load my data i use this code: // load player stats. PlayerPrefs.SetString("Player_" + playerStats.charName + "_EquippedArmr", playerStats.equippedArmr) PlayerPrefs.SetString("Player_" + playerStats.charName + "_EquippedWpn", playerStats.equippedWpn) PlayerPrefs.SetInt("Player_" + playerStats.charName + "_ArmrPwr", playerStats.armrPwr) PlayerPrefs.SetInt("Player_" + playerStats.charName + "_WpnPwr", playerStats.wpnPwr)

    unity web player demos

    PlayerPrefs.SetInt("Player_" + playerStats.charName + "_Defence", fense) PlayerPrefs.SetInt("Player_" + playerStats.charName + "_Strength", playerStats.strenght) PlayerPrefs.SetInt("Player_" + playerStats.charName + "_MaxMP", playerStats.maxMP)

    unity web player demos

    PlayerPrefs.SetInt("Player_" + playerStats.charName + "_CurrentMP", playerStats.currentMP) PlayerPrefs.SetInt("Player_" + playerStats.charName + "_MaxHP", playerStats.maxHP) PlayerPrefs.SetInt("Player_" + playerStats.charName + "_CurrentHP", playerStats.currentHP) PlayerPrefs.SetInt("Player_" + playerStats.charName + "_CurrentExp", playerStats.currentEXP) PlayerPrefs.SetInt("Player_" + playerStats.charName + "_Level", ayerLevel) PlayerPrefs.SetInt("Player_" + playerStats.charName + "_inactive", 1) PlayerPrefs.SetInt("Player_" + playerStats.charName + "_active", 0) Įlse if () When i save my playerprefs i use this code: // save character infoįor (int i = 0 i < playerStats.Length i++) I dont understand how this is possile since they are stored with different keys and values based on if the gameobjects is active or not. so it will set all the gameobjects active or inactive. but when i load the playerprefs it will load for only one key and one value. Unity will store the values with correct key and value i checked regedit. Unity does something weird when i use playerprefs to store an int value if a gameobject is active or inactive in hierarchy.











    Unity web player demos